Starsector console command mod. • 2 yr. Starsector console command mod

 
 • 2 yrStarsector console command mod Normally you just open interaction menu and press 'Restore to "Ground Defenses" '

I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. When you find it, it's just as simple as typing "giveship warlord" or something like that. BAD_SYNTAX). I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. Put in 1 to guarantee a chance. With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. Requires latest LazyLib. 1. The variant ID is case-sensitive, so check your capitalization if the command fails. If you type storage, it open the abandoned terraforming station anywhere you are. Haven't used dev mode or console commands in the whole playthrough. Download here. Uploaded: 12 Dec 2018 . Customizable Star Systems. I don't. A "market" in the game logic is a planet already colonised with a faction. Additionally includes some campaign-level content. I just updated to the latest version of StarSector after not playing awhile. The mechanics, theme, and interface of this. There is dev mode, which lets you do some things. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. Choose your faction (or establish your. 0 - Note-taking and Reminders. Brighter than the sun. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. i guess every planet as ID for description too, so you will have to find it by ID. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. weapon_data. With the command addspecial ship_bp valkyrie. Cool: Regulates. You could try to generate the mission again, but unless something changed it'll fail in the same way. Then use Add Ship command. 1a] Console Commands v2021. There are console command mod, it allows you to put any command to your game with easy. Bruh. Step 2: Add it to the game. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Reply TRUkillerfarmer. ) Save your game. 05)folder 1. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. An unofficial developer's console for Starsector. 0 14. Mod Authors: v1. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. StormGod is a part of that second mod. csv or something like that), then find its ID name there. xml, then search for the name of the ship. 2. Re: [0. - Using this command without arguments gives as many crew as your fleet can. Download console commands mod. . As always, this mod requires LazyLib. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. Autosave. 10 - Version 2021. 95. 2g. Took it from Nemo's Youtube channel which I also used as a minor way to learn wtf to do in the early stages of the game. zip(Console Commands 3. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. I have created a small mod that adds some more commands to LazyWizard's console mod. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). Adds demand for 10 units of transplutonics. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. 04. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 2. That is the only thing I can think of at the moment. 6. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. I'm putting my last playthrough list as reference. 2D RPG/Trade/Fleet Combat Game. For a full list of supported commands enter. Reply reply RyVdo13. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. If you want to use this mod with LunaLib, make sure it is up. 9a] Console Commands v3. Once in the game, you can summon the console with control+backspace and enter your commands. Yes, the Console Commands mod is what you're looking for. I did this with a new game because I thought it was not save game compatible, same issue. Elevate your Starsector gameplay with the [0. All updates are save-compatible unless stated otherwise. I guess that's kinda Rimworld Reply reply. WITHOUT using console commands to "cheat" in the ships and items after creating a save. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. 04. To cause the bug. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. This is my Mod Pack for Starsector. This mod has LunaSettings integration, but it is optional. System in the screenshot has 0 Stable Locations. Enjoy the Anchor HOWEVER i lurk here from time to time. . Some parts of the Mod Pack are stand-alone Uti. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. 2. code not provided in this post. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. Console Commands has a command for infinite CR. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. Make sure you’re doing it from the colony management screen. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i - Updated salvageable ship intels to use the ship sprite as the icon rather than the map iconStep 2. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. This is installed just like any regular mod. It's older than the "regular version" (Console Commands (3. Console Commands is a mod, but I think you might be able to edit population growth in the settings. A console script for Starsector. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Console Commands. lang. Click on the planet (or sun or astroid) within the system you want to edit. Look in the settings file for more information. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. txt extension, otherwise it won't work. ago. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. Once you find the ship you want you want to find the command to add the ship to your fleet. However, it will not work with a LunaLib version less than v1. You can then select which mod (s) you want to run with in the launcher. Oh another thought, you can download the Console Commands mod and type “survey all”, open the planets menu, and it’ll show you all of the planets. Make sure you make a backup first, in case you do anything wrong. 7a Updated custom command template with more examples + documentation Changed some constants in. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Afterwards you should be able to get past the loading screen. I don't. Download Console Commands Mod > Here. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). This mod has LunaSettings integration, but it is optional. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. Re: [0. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. I'd recommend looking up "good seeds starsector . About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. 15. Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Discuss modding Starsector here. You could settle in another system and just not go to your old laggy system. It can be installed into the Population & Infrastructure industry. 2. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. Many thanks. While integrated with a hyperdrive this device allows a hyperwave pulse tuned to the unique resonant signatures of two Gates to be transmitted into a Gate aperture. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. Look up the starsector mod index for a list of quality mods. Even if you’ve scanned the whole sector, blueprints can be found in ruins. Combat Chatter. Premium. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. Objectives are initially neutral and each side can take. Afterwards you should be able to get past the loading screen. Open comment sort options. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). Run list specials and pick whatever BP you want. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. zip(Console Commands v2023. Fix All Empty Planets 1. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. Can't even find it. Find the line that starts with "Automated Ship". csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. Nothing shows up when searched, and listing all ships from the mod does not yield results either. Step 3: Press Control+Backspace to open the console. See the OPTIONS. Not in vanilla,. I only used 3 mod, the lazy lib, magic lib and the console commands. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Only provided here for convenience, not quality-checked or otherwise endorsed. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. This effect can be superseded by other mods. Highly configurable. 95a] Console Commands v2021. ago. The console commands mod on the forums seems to be what you're looking for. However, it will not work with a LunaLib version less than v1. It doesn’t consume it. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Automated with data. With our comprehensive installation and usage guide, you’ll be able to install and use [0. PerfectJayDread • 4 yr. 0. It has a command to add a set amount of ordinance points to all the ships in your fleet. "list commands agent" will list all commands that have the word 'agent'. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. By default, this is set to 50 - just enough to deploy a single Radiant battleship commanded by an alpha core - but the value can be adjusted in. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. IrresponsibleWanker • 1 yr. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. ii_dominus. 1. It looks to be caused by disabling Starship Legends in its config file. It's nearly impossible to make more than the tiniest of changes without corrupting something. The only evidence that it even exists is the anargaia rift and the anargaia industry. 1. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. Strangely, I found the Traumtanzer battlecruiser. Name. For a full list of supported commands enter 'help' in the console. • 2 yr. or and mod with industrial evolution it'll be in pretty much the same pathway. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Or use the console commands mod and an associated command. - Allow the Remnant Station to support artillery stations from Industrial Evolution. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. Also all stats are left unchanged and its 500k to build. json. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. Go to starsector r/starsector. This will give you a whole list of commands that are available. 0 (more_hullmods). ago. Step 1: Download the Command Console mod. 95a it ends fairly abruptly (although you DO get a glimpse into what's coming. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsA new version of the console is up, get it here. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. One of the “best” mods to use to put on a light show while destroying enemy fleets. It can be brought up through a simple Ctrl+backspace command. 95a] Controllable Domain Mothership. With Console Commands enabled, pull up the console and enter. High. This. [W] button. Leave a Reply Cancel reply. 48821 Posts. Dunno if it's possible. By default, the 64-bit version of the game allocates 1. For a full list of supported commands enter. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. 1MB. Buy space drugs cheap, sell high. This is advice from an older gamer (36). FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. zip file from the link above,. An unofficial developer's console for Starsector. ago. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Once in the game, you can summon the console with control+backspace and enter your commands. SpawnInactiveGate: Spawns an inactive gate in the current star system. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. - ModInfo, shows detailed info about a mod, including what ships, fighter. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. This indicates the mission generation failed. You could try to generate the mission again, but unless something changed it'll fail in the same way. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Combat Chatter Mod. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. I would suggest a clean install of the mod. It's in the "specials" section. Re: How to remove (s) mods / s-mods /smods. Mods are listed in alphabetical order within their. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. and the Console Commands mod which allows a lot more. All the above can be performed with no mods required, not even console commands. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. This indicates the mission generation failed. ini file in the mod folder or use LunaLib to edit settings in-game. I am trying to modify a modded star system's placement on the map and found that there are corresponding X Y Z coordinates that determine its placement (eg sol system mod coordinates placement is 1000,15000, -15000). it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. 11. 5. "list blueprints" to list all the game's available bps and bp packages. - Add GUI with multi-line text editing for writing Captain's Log custom messages. Mods are listed in alphabetical order within their. Durable: The machine body is made from high-grade steel which is in good. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. With our. zip(Console Commands v2023. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. 6 and Starsector 0. It used to be called Starfarer. Brighter than the sun. ii_ardea. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. setmarketsize 4. An unofficial developer's console for Starsector. 95. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. Buying and selling drugs is so simple you can do it at the start of the game. Y. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. Some unique weapons, mostly built-in. Diable Avionics 3. Not in vanilla, but there are a few mods that let you retrain officers. 211. 95". 4-RC3 16. ago. Then just console command yourself all the money and points you need. 95, the Hypershunt Tap can be. _M00NB34M_ • 4 yr. This mod adds allows you to build more buildings on a colony. Auto correct sucks sorry addindustry is the command. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. He means how if you enter a colony that was conquered, say Tri Tach took it. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. 1a RC3. 0 WIP). 04. -Interesting Portraits Pack. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. Updated to be compatible with Starsector 0. bat (on Windows) or . e. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. Previous 1 2 Next. There is a mod that updates the JRE of starsector in the discord server. 05…so i added some new mod factions but i dont want to restart my game. Premium. For more you'll have to. While the commands themselves aren't case sensitive, arguments are. It used to be called Starfarer. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. csv'. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsStarsector seems to be a bit of a life-project like Dwarf Fortress, but I'd love to see a game like Starsector set on such a planet, with people, caravans and vehicles instead of ships. 6-2-3-0-76-1544645653. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. An unofficial developer's console for Starsector. You. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. ago. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. With no planetary features, a planet will have no districts. I would suggest a clean install of the mod. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. Open up "campaign. in Re: [0.